
Okay, let's see how this works:
OBJECT...The object of the game is to become the most powerful, meanest, maybe most evil but at least the wealthiest race through claiming, stealing, buying, renting and selling planets. EQUIPMENT...The equipment consists of a special Staropoly board, 2 dice (you have those, don't ya?), the special Stargate pawns, 32 motherships (create them yourself, please) and 12 Chappa'ais (again, I didn't made these. Use your imagination, people). There are 16 Universal Wellfare and 16 Chance cards pus a Title Deed card for each planet and special Staropoly money. PREPARATION...Place the board on a table and put the Chance and Universal Wellfare cards face-down on their allotted spaces on the board. Each player chooses one pawn to represent him on his travels around the galaxy. Each player is given 150.000 divided as follows: 2 each of 50.000's, 10.00's and 5.000's; 6-2.000's; 5 each of 1.000's, 500's and 100's. All remaining money and other equipment go to the Bank. BANKER...Select as Banker a player who will also make a good Auctioneer. Don't pick a snake! Just a suggestion, <G>. If the Banker plays in the game, he must keep his personal funds separate from those of the Bank. When more than five persons play, the Banker may elect to act only as Banker and Auctioneer. THE BANK...Besides the Bank's money, the Bank holds the Title Deed cards and motherships and Chappa'ais prior to purchase and use by the players. The Bank pays salaries and bonuses. It sells and auctions planets and hands out their proper Title Deed cards; it sells motherships and Chappa'ais to the players and loans money when required on mortgages. The Bank collects all taxes, fines, loans and interest, and the price of all planets which it sells and auctions. The Bank never "goes broke". If the Bank runs out of money it may issue as much more as may be needed by merely writing on any ordinary paper.
According to the space which his pawn reaches, a player may be entitled to buy planets or other properties, -or be obliged to pay rent, pay taxes, draw a Chance or Universal Wellfare card, "Beam to the Sarcophagus", etc. If a player throws doubles he moves his pawn as usual the sum of the two dice and is subject to any privileges or penalties pertaining to the space on which he lands. Retaining the dice, he throws again and moves his pawn as before. If a player throws doubles three times in succession, he moves his pawn immediately to the space marked "Recover in the Sarcophagus" (see SARCOPHAGUS). DHD...Each time a player's pawn lands on or passes over the DHD ("GO"), whether by throw of the dice or by drawing a card, the Banker pays him 20.000 salary. 20.000 is paid only once each time around the board. If a player, passing the DHD ("GO") on the throw of the dice, lands 2 spaces beyond it on "Universal Wellfare", or 7 spaces beyond it on "Chance", and draws a card that says to get to the DHD, he collects 20.000 for passing the DHD the first time and another 20.000 for reaching it the second time by instructions on the card. BUYING PLANETS...Whenever a player lands on an unowned planet he may buy that property from the Bank at its printed price. He receives the Title Deed card showing ownership and places it face-up in front of him. If he does not wish to buy the planet it is sold at auction by the Banker to the highest bidder. The buyer pays to the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option of buying it at the printed price, may bid. Bidding may start at any price. PAYING RENT...When a player lands on a planet owned by another player the owner collects rent from him in accordance with the list printed on the Title Deed card applying to it. If the planet is mortgaged, no rent can be collected. When a planet is mortgaged its Title Deed card is placed face-down in front of the owner. It is an advantage to hold all the Title Deeds belonging to one race, (in a color-group) because the owner may then charge double rent for unimproved planets in that color-group. This rule applies to unmortgaged planets even if another property in that color-group is mortgaged. It is even more of an advantage to have motherships or Chappa'ais on planets because rents are much higher than for unimproved planets. The owner may not collect his rent if he fails to ask for it before the second player following throws the dice.
The "You have recoverd. Leave the sarcophagus" card is held until used and then returned to the bottom of the deck. If the player who draws it does not wish to use it he may sell it, at any time, to another player at a price agreeable to both. "KORUSH-NAI"...When a player lands on "Korush-Nai" he has to pay the bank 10.000. SARCOPHAGUS...A player lands in the sarcohagus when. . . (1.) his pawn lands on the space marked "beam to the sarcophagus"; (2.) he draws a card which unmistakely tells him to get to the sarcophagus; (3.) he throws doubles three times in succession. When a player is sent to the sarcophagus he cannot collect 20.000 salary in that move since, regardless of where his pawn is on the board, he must move it directly into the sarcophagus. A player's turn ends when he is sent to the sarcophagus. If a player is not "sent to the sarcophagus" but in the ordinary course of play lands on that space, he is "Just Visiting" (you might want to check if it is set right, LOL), incurs no penalty, and moves ahead in the usual manner on his next turn. A player gets out of the sarcophagus by... (1.) throwing doubles on any of his next three turns. If he succeeds in doing this he immediately moves forward the number of spaces shown by his doubles throw. Even though he has thrown doubles he does not take another turn; (2.) using the "You have recoverd. Leave the sarcophagus" card if he has it; (3.) purchasing the "You have recoverd. Leave the sarcophagus" card from another player and playing it; (4.) paying a fine of 5.000 before he rolls the dice on either of his next two turns If the player does not throw doubles by his third turn he must pay the 5.000 fine. He then gets out of the sarcophagus and immediately moves forward the number of spaces shown by his throw. Even though he is in the sarcophagus, a player may buy or sell planets, buy or sell motherships and Chappa'ais and collect rents. PROTECTED BY THE HAMMER...This is an Asgard treat, he can go one round around the board without having to pay any rent to other planet-owners. The Chance and Universal Wellfare cards must be followed, though, as do other spots on the board where the player has to pay something to the bank. MOTHERSHIPS...When a player owns all the planets of one race (i.e. in a color group) he may buy motherships from the Bank and erect them on those planets. If he buys one mothership, he may put it on any one of those panets. The next mothership he buys must be erected on one of the unimproved planets of this or any other complete color-group he may own. The price he must pay the Bank for each mothership is shown on his Title Deed card for the planet on which he erects the mothership. The owner can still collect double rent from an opponent who lands on the unimproved planets of his complete color-group. Following the above rules, a player may buy and erect at any time as many motherships as his judgment and financial standing will allow. But he must build evenly (i.e.: he cannot erect more than one mothership on any one planet of any color-group until he has built one mothership on every planet of that group. He may then begin on the second row of motherships, and so on, up to a limit of four motherships to a planet. For example, he cannot build three motherships on one planet if he has only one mothership on another planet of that group.). As a player builds evenly, he must also break down evenly if he sells motherships back to the Bank (see SELLING PROPERTY). CHAPPA'AIS...When a player has four motherships on each planet of a complete color-group, he may buy a Chappa'ai from the Bank and erect it on any planet of that color-group. He returns the fourmotherships from that planet to the Bank and pays the price for the Chappa'ai as shown on the Title Deed card. Only one Chappa'ai may be erected on any one planet. BUILDING SHORTAGE...When the Bank has no motherships to sell, players wishing to build must wait for some player to turn back or to sell his motherships to the Bank before building. If there are a limited number of motherships and Chappa'ai available, and two or more players wish to buy more than the Bank has, the motherships orChappa'ai must be sold at auction to the highest bidder.
Motherships and Chappa'ais may be sold back to the Bank at any time for one-half the price paid for them. All motherships on one color-group must be sold one by one, evenly, in reverse of the manner in which they were erected. All Chappa'ais on one color-group may be sold at once. Or they may be sold one mothership at a time (one Chappa'ai equals five motherships), evenly, in reverse of the manner in which they were erected. MORTGAGES...Unimproved planets can be mortgaged through the Bank at any time. Before an improved planet can be mortgaged all the buildings on all the planets of its color-group must be sold back to the Bank at half price. The mortgage value is printed on each Title Deed card. No rent can be collected on mortgaged planets or facilities, but rent can be collected on unmortgaged properties in the same group. In order to lift the mortgage, the owner must pay the Bank the amount of the mortgage plus 10% interest. When all the planets of a color-group are no longer mortgaged the owner may begin to buy backmotherships at full price. The player who mortgages property retains possession of it and no other player may secure it by lifting the mortgage from the Bank. However, the owner may sell this mortgaged property to another player at any agreed price. The new owner may lift the mortgage at once, if he wishes, by paying off the mortgage plus 10% interest to the Bank. If he does not lift the mortgage at once he must pay the Bank 10% interest when he buys the property and if he lifts the mortgage later he must pay an additional 10% interest as well as the amount of the mortgage to the Bank. BANKRUPTCY...A player is bankrupt when he owes more than he can pay either to another player or to the Bank. If his debt is to another player, he must turn over to that player all that he has of value and retire from the game. In making this settlement, if he owns motherships or Chappa'ais, he must return these to the Bank in exchange for money to the extent of one-half the amount paid for them and this cash is given to the creditor. If he has mortgaged property he also turns this property over to his creditor but the new owner must at once pay the Bank the amount of interest on the loan, which is 10% of the value of the property. After the new owner does this, he may, at his option, pay the principal or hold the property until some later turn at which time he may lift the mortgage. If he holds property in this way until a later turn, he must pay the interest again when he lifts the mortgage. Should a player owe the Bank, instead of another player, more than he can pay (because of taxes or penalties) even by selling his buildings and mortgaging property, he must turn over all his assets to the Bank. In this case, the Bank immediately sells by auction all property so taken, except motherships and Chappa'ais. A bankrupt player must immediately retire from the game. The last player left in the game wins. MISCELLANEOUS...Money can only be loaned to a player by the Bank and then only by mortgaging property. No player may borrow from or lend money to another player. RULES for a SHORT GAME (60 to 90 minutes of fun) There are three differences in rules for this "Short Game". 1. During PREPARATION for play the Banker shuffles the pack of Title Deed cards. The pack is then cut by the player at his left and the Banker deals, one at a time, two Title Deed cards to each player; including himself if he both plays and acts as Banker. Players receiving Title Deed cards must immediately pay the Bank the printed price of each of the two properties thus acquired. The play then commences as in the regular game. 2. In this short game it is only necessary to have three motherships (instead of four) on each lot of a complete color-group before the player may buy a Chappa'ai. Rent received for a Chappa'ai remains the same as in the regular game. The turn-in value of a Chappa'ai is still one-half the purchase price, which in this game is one mothership less than in the regular game. 3. END OF GAME. The first player to go bankrupt retires from the game as in the regular game. However, when the second bankruptcy occurs the game ends. Play immediately ceases with the bankrupt player turning over to his creditor all that he has of value, including motherships and Chappa'ai and any other properties-whether the creditor happens to be a rival player or the Bank. Each remaining player then values his property and cash on hand (2.) lots, facilities and replicator stations owned by him at the price printed on the board; (3.) any mortgaged property owned by him at one-half price printed on the board; (4.) motherships, valued at purchase price; (5.) Chappa'ai, valued at the purchase price including the value of the three motherships turned in.
ANOTHER GOOD SHORT GAME TIME LIMIT GAME... Before starting, agree upon a definite hour of termination richest player then winning. Before starting the game, Title Deed cards are shuffled and cut, and Banker deals two Title Deeds to each player. Players immediately pay the Bank the price of property dealt to them. |